Tag: patreon

  • Enamel Pin Interest Check Survey

    Hey all !

    As part of my projects this year, I’m getting into the merch business and making cute designs for things like shirts, stickers, and enamel pins ! Don’t worry, this won’t replace any game development, but it is a major project that requires time and resources. I’m excited to get into making merch, and I’m hoping it’ll be another avenue of income to help support our projects. Regrettably, making merch is definitely a buy-in process and is a step up from working with print-on-demand services ! I’ve been saving up where I can and was going to use my last job as a way to fund the endeavour. I might need just a little help getting there, but one way or another we’ll get there ! I just wanna be transparent about the process.

    Regardless, we’re doing an interest check ! I’ve been passing around a google form to friends and family. But now it’s time for the link to go live to the general public ! Things are getting Serious (👀) and I’m very eager to share with you all what I’ve been working on in my free time until now.

    If you like what you see, cast your vote over on the google form, and the winner will get produced as the first enamel pin !

  • Updates + Upcoming Changes to Branding

    Hello hello!

    Since the Roadmap 2026 update, a lot has happened. Not all of it good! To make a long story short, I’ve been let go from Coffee Paw Studio. Unfortunately, It wasn’t a choice for me to make. In spite of the issues currently being faced by being let go, I’m wishing them well. Truthfully, this was determined before I made the Roadmap update, and I simply wasn’t informed. There’s a lot I could say about it all, but I think it’s best handled by other people. If you’re able, though, please support me and other former members of Coffee Paw Studio, including MobianAngel who is a dear friend and has helped me navigate this all.

    Secondly, Eversion 3D is on hiatus as I am at a bottleneck with the project. Due to the data loss, a lot of things broke in the project and simply some of those things are preventing making progress on the game. With my focus split between other endeavours along with having to wait on certain assets to be created to continue to make progress with the game, I’m officially putting it on hiatus until those assets are received. Maybe I’ll try to pick it back up now and again and see if I can’t get past some of the technical hurdles holding us back, but until then, it’s time to move on to other projects. It was meant as a learning experience anyway and I certainly learned what I needed to.

    Next, I’ve been working hard on some graphic design material for MagiMura. It’s mostly been menus and working on some shirt designs (more about that later). Take a look!

    As mentioned previously, I’ve also been working on shirt designs. These shirts started off as just being for the player characters in MagiMura, but I have now posted a select few to my TeePublic, where you can buy them to wear for yourself! As of writing this, they are ON SALE for 2 DAYS! Get ’em cheap while you can!

    In addition to reviving my TeePublic, I’ve been doing weekly streams on Twitch where I play Animal Crossing with my friend MadameClaws, who is an absolute delight. We also play various other games on his channel too! I recently reached affiliate, which allows me to monetise my channel as well as provide fun features to viewers, such as polls, betting (with channel points), and fun redemptions (with channel points)! You can catch me live most Mondays and see me on MadameClaws’ channel most Thursdays when we play No, I’m Not A Human, one of our favourite games!

    Lastly, I’ll be upgrading my branding to be more consistent in the coming months. You’ll see the name I use elsewhere used here, as well as new key art and mascots! My personal website will also get an update, where you’ll see more representation of my alternate projects and brand identities.

    I hope you look forward to this all as much as I do!

    Take care, and stay safe.
    ~Ame

  • 2026 Roadmap

    Hello hello ! Long time no see !

    Let’s cut to the chase. I’m working on a few projects right now while the team I joined takes a hiatus to prepare for some big moves. Firstly, I was paid to learn Godot ! Huzzah ! A new engine under my belt after ~10 years of using Unity. It’s been going great. I’m making a fan game to the cult classic Eversion as a way to learn the engine. I’ve learned a lot of the engine so far and the game is about halfway complete. I expect it to be done by the end of the first yearly quarter.

    After that, I should be back to working on the game with Coffee Paw Studio. If there’s downtime, I’ll allocate work days to porting MMT2 over to Godot. I don’t foresee there being any major issues, but the porting will take time. Should things go well, I want to be able to release it by the end of the year. If things don’t go well, some time within the second quarter of next year.

    Additionally, I want to work on magimura some more. Most likely more art assets and game design, but I’m hoping to make some real progress towards the end of the year. Not sure I’ll make it a Godot game yet (there’s some niceties that Unity has over Godot and vice-versa) but for now it’s planned to remain as a Unity game.

    As always, I’ll post updates when I have them. Thank you all for supporting me over the years, and I’m looking forward to rocking it this year !!! Please wish me luck.

    Over on the patreon is a build of the Eversion fan-game we were working on. Check it out!

    Thanks again for everything and especially your support,
    ~Ame

  • MagiMura ‘Dressing Room’ Demo

    Hey hi !

    It’s finally here. The first demo of the long-awaited game, MagiMura. Right now it’s just a character creator, but this is the first major milestone to working on this game. Now that I have the models all done, a bunch of customisation options, and some animations, I can finally share with everyone an exciting new look into the direction of the game.

    This demo is really simple: the left panel holds options for your physical appearance, and the right panel holds options for fashion, and in the middle you can rotate the character, take screenshots, and exit the game.

    This demo represents just a small taste of what you can expect in the full game, with more customisation to come. Look forward to things like cosmetics such as hats, masks, eyeglasses, and more. And of course being able to play the game in a vertical slice ! This means the game will have all (or most) of its features, and just needs its content filled out. A vertical slice will take a long time in and of itself, but hopefully nowhere near as long as from the last Mori update and now. I hope to be able to give new experiences in between then and now. Maybe some house customisation demos are in order ?

    Thank you all for your support. See you next time !

    To gain access to the build, pledge or buy my post on Patreon: https://www.patreon.com/posts/magimura-room-132506465

    ~Ame

  • MagiMura Survey

    Hello gang,

    I’ve been hard at work making a proof-of-concept character customisation for MagiMura (known formerly as ‘Mori’). Before I can continue though, I need your help ! I need to know what skins people want to see come to the base game. To do that, I’ve made a simple Google Forms survey. It should only take a minute to fill out.

    Once I have everything complete, I’ll give everyone a fun toy to play with before I can make another demo. I hope it’s fun ! More news will come as I wrap things up.

    Please fill out the survey here: https://forms.gle/pN3dUem3RghnYQ3n9

    ~Ame

    P.S.: Be sure to look out for news about the progress made with Coffee Paw Studio.