2026 Roadmap

Hello hello ! Long time no see !

Let’s cut to the chase. I’m working on a few projects right now while the team I joined takes a hiatus to prepare for some big moves. Firstly, I was paid to learn Godot ! Huzzah ! A new engine under my belt after ~10 years of using Unity. It’s been going great. I’m making a fan game to the cult classic Eversion as a way to learn the engine. I’ve learned a lot of the engine so far and the game is about halfway complete. I expect it to be done by the end of the first yearly quarter.

After that, I should be back to working on the game with Coffee Paw Studio. If there’s downtime, I’ll allocate work days to porting MMT2 over to Godot. I don’t foresee there being any major issues, but the porting will take time. Should things go well, I want to be able to release it by the end of the year. If things don’t go well, some time within the second quarter of next year.

Additionally, I want to work on magimura some more. Most likely more art assets and game design, but I’m hoping to make some real progress towards the end of the year. Not sure I’ll make it a Godot game yet (there’s some niceties that Unity has over Godot and vice-versa) but for now it’s planned to remain as a Unity game.

As always, I’ll post updates when I have them. Thank you all for supporting me over the years, and I’m looking forward to rocking it this year !!! Please wish me luck.

Over on the patreon is a build of the Eversion fan-game we were working on. Check it out!

Thanks again for everything and especially your support,
~Ame


Comments

Leave a Reply

Your email address will not be published. Required fields are marked *